The digital universe is set to grow to eight zettabytes by 2015, according to IBM (and just so you know, a zettabyte is approximately a million terabytes). We’re told the insights from this vast Big Data resource will drive new business models, products and services, and steer our future food, transport and energy systems. The intangibility of figures, however, means finding and communicating relevance and value is one of its greatest challenges.
As part of a series of talks to inspire students to embrace sustainability in their projects, SustainRCA invited three experts to discuss their work: Angela Morelli, Vin Sumner and Richard Gilbert are using data visualisation and gamification (which is the use of game thinking and game mechanics in a non-game context) in order to solve problems and change the way we manufacture products, consume goods and supply energy.
The Design Museum in London has released its list of the Designs of the Year for their 2013 awards. The nominations include the most innovative and forward-looking design from around the world, falling into seven categories: architecture, digital, fashion, furniture, graphics, product and transport. A winner from each category is selected by an international jury and an overall winner from the category winners is awarded the Design of the Year.
One nomination that caught our eye is the 3D Printed Exoskeleton ‘Magic Arms’, which is designed at the Nemours Alfred I. duPont Hospital for Children, in Wilmington, Delaware.
Emma Lavelle was born with a genetic condition that causes joints and muscles to be stiff and nearly useless. By the age of two she could move around without a walker, but her arms still hung by her sides, too stiff and weak for her to use.